For casino operators, aggregators & platforms
Your whole lobby, thumbnailed. Today.
10,000+ brand-accurate casino thumbnails across 60+ providers — every game, every size, drawn by one template and served over API. New releases rendered every week, before your lobby notices they're missing.
Full library from day one · four sizes included · cancel monthly
Bonanza
Not mock-ups — five real treatments of one game: colour logo, CSS motion, AI motion, custom text, frameless. Move the layers yourself in the Studio →
Covering games from
How it works
Three steps. No design queue.
Your catalogue in, branded thumbnails out. The template does the drawing — your team never opens a design file again.
Upload your game list
A CSV, a spreadsheet, an aggregator feed — we match every row against the library and flag anything we don't cover yet.
We render on your template
Your frame, colours and badge — designed once with our team. Every game inherits it, in all four sizes, with original logotypes.
Serve via API & CDN
One call returns the right cut, format and variant for any game. New releases just appear — your lobby is never the last to launch.
The studio
A real editor, not a gallery.
Open any game in the studio: move the key visual, scale the logotype, switch the cut, recolour the frame — the template keeps everything consistent while you tune it.
Every layer is yours to move.
The same rendering system that draws the whole library runs in your browser — backgrounds, key visuals, light bands, glows, logotypes and provider tabs, all live.
- Drag, scale and nudge any layer per size
- White, colour or text logotypes with translations
- Free CSS motion presets; AI animations on demand
- Export PNG / WebP / AVIF straight from the canvas
What you get
Less a design tool, more an operations upgrade.
Coverage on day one, releases that ship themselves, and a lobby your team can run without a designer in the loop.
Get all your games
Your full catalogue, covered on day one — no gaps, no grey placeholders in the lobby.
Automatic game releases
New titles arrive with artwork already made — your lobby is never the last to launch.
Tags & promo events
Pin badges, run tournament frames, schedule takeovers — without touching a design file.
Customize your UI
Radius, stroke, band, badge — one template change restyles every tile you serve.
Day-to-day, solved
The problems that eat a lobby team's week.
Casino operations break in the same places, every week. Each one of these is a workflow in thumbs.store — not a design request in somebody's queue.
"We go live in ten days and 4,000 games have no artwork."
Upload the catalogue, pick a frame, batch-render overnight. New casinos launch with a finished lobby — not grey placeholders and a prayer.
Solved · batch render"The provider just dropped twelve new titles."
New releases hit the library every week and render on your template automatically. They're live in your lobby before anyone writes a ticket.
Solved · auto releases"Drops & Wins starts Monday — on 300 games."
Badges and event frames are data, not artwork. Pin NEW and HOT, schedule the takeover, and unpin it when the promo ends — from the dashboard.
Solved · promo events"The new lobby needs a tile size we've never cut."
A new size is one template decision, not ten thousand redraws. Every game re-renders to the new cut with its own tuned layout.
Solved · one template"One designer, forty requests, no end in sight."
The lobby team self-serves in the studio — swaps, badges, re-exports, colour tweaks. Your designer goes back to designing.
Solved · self-serve studio"A studio flagged our butchered version of their logo."
Every thumbnail is built from original key art and logotypes, placed by the template. Brand-accurate by construction — nothing to flag.
Solved · original assetsFor platforms & aggregators
White-label it. Sell it as yours.
Put the whole rendering system inside your product. Your operators get lobby artwork from your dashboard — you get a product nobody else in the deal can offer.
Resell credits at your margin. The usage & billing API meters every operator's renders, invoice-ready — recurring revenue on infrastructure you didn't have to build.
Operators who launch and run their lobby art inside your dashboard don't migrate away from it. Thumbnails become one more reason to stay.
Walk into the next deal as the platform that ships day-one lobby artwork built in. It's a line in your pitch your competitors can't say.
Your domain, your brand, SSO, per-operator sub-accounts and limits — live in weeks, not quarters, with our team running the rendering underneath.
Why we exist
Thumbnails were the last unsolved piece of casino infrastructure.
Game feeds, payments, bonuses — all became APIs years ago. Lobby artwork stayed a folder of hand-made files. We're the first to treat it as a rendering system, and we built it so the whole industry comes out ahead.
Lobbies that run themselves.
Day-one coverage, automatic releases and promo ops without a design queue — the operational tax on every launch, gone.
Artwork used the way it was made.
Original key art and logotypes, placed by a template — not stretched screenshots and retyped logos. Brand care, at industry scale.
Lobbies that read honest.
Every game looks like itself, in a lobby that reads as one product. Recognition is the whole job of a thumbnail — we protect it.
Good thumbnails are good for everyone. That's the point — and we set the bar.
Keep up
Shipping in the open.
What's rendering next
- AI animations — perfect loops, alpha-matted Now
- Promo-event scheduler & seasonal takeovers Next
- White-label dashboard GA for platforms Next
From the workshop
- Why hand-made thumbnails don't scale past 500 games
- One template, four sizes: the geometry of the frame
- Bands, glows and provider tabs — inside the renderer
Cover your lobby this week.
Sign up, upload your catalogue, and serve 10,000+ compliant thumbnails from your dashboard.