For casino operators, aggregators and platform providers — the system behind the 10,000-thumbnail library — with new releases added every week.
Every thumbnail, drawn by one template.
thumbs.store isn’t a folder of images. It’s a rendering system: three shared layers per game, one layout per aspect, and 10,000+ titles that inherit it — new ones added every week. This is the real template below — move it.
Drag to move · corner to resize · arrow keys to nudge
Loading the editor…
Inside the studio
Every control, doing real work.
Nothing here is a mock-up — each of these is a live control in the editor above, backed by the same template that renders the whole library.
Layer control
Background, key visual, logotype, light band, provider badge — select any layer and work on it alone, exactly like a design tool.
A layout per size
3:4, 2:3, 47:66 and 16:9 each remember their own anchors, scales and offsets. Portrait stacks; landscape splits. Switch cuts, nothing breaks.
Frame colour, everywhere at once
Pick an accent and the stroke, light band, glow and badge all repaint together — per game or across the whole catalogue.
Logo variants & translations
Original colour logotype, a white knockout for busy art, or the title set as text in your typeface — localised for every market you run.
The light band, tuned live
The seamless accent gradient from the renderer — smootherstep eased, no visible edge — with opacity on a slider from 0 to 100.
Provider badge
The studio's name on a tab in the frame colour, flush to the bottom edge — toggle it per game or per lobby policy.
Pixel-level precision
Drag to move, corners to resize, arrow keys to nudge — with live X / Y / W / H readouts in the real export pixels.
Motion, two tiers
Free CSS presets — float, pulse, shine — that cost your players nothing, and AI animations that loop perfectly with alpha.
Export, or don't
Pull a file straight from the canvas in any format — or skip files entirely and let the API serve every cut from the CDN.
Business benefits
What your team actually gets.
Less a design tool, more an operations upgrade: coverage on day one, releases that ship themselves, and a lobby your team can run without a designer in the loop.
Get all your games
Your full catalogue, covered on day one. 10,000+ thumbnails, with new ones added every week — no gaps, no grey placeholders in the lobby.
Automatic game releases
New titles arrive with artwork already made. The moment a release lands in the library, your API serves it — your lobby is never the last to launch.
Manage thumbnails, tags & promo events
Pin NEW and HOT badges, run Drops & Wins or tournament frames, schedule seasonal takeovers — from one dashboard, without touching a design file.
Customize your UI
Corner radius, stroke, band, badge shape — tuned to your lobby per brand. One template change restyles every tile you serve, everywhere.
Hand-made thumbnails don’t scale.
One-off files
Every new game and every new size becomes another file to redraw, rename and eventually lose.
Layout drift
Logos and key visuals slide out of place from game to game — the lobby stops reading as one product.
Slow launches
New titles sit in a design queue waiting for artwork instead of going live the day you get them.
Brand breakage
Generic typography replaces the game’s original art — and the recognition players buy with dies with it.
Upload your CSV — or any file you have.
Send us your game list however it lives today: a CSV export, a spreadsheet, a JSON dump from your aggregator. We match every row against the 10,000+ thumbnail library — providers, slugs and all — and flag anything we don't cover yet.
Make your branded frame.
Stroke, corner radius, light band, glow and provider tab — designed once with our team, in your colours, as a template. Tap the stack to see the layers every game inherits; nothing is ever drawn into a file by hand.
The game’s own scene, filling the frame at 120% so every cut stays covered.
A clean cutout with its own transparent padding, anchored and scaled by the template — never stretched.
A seamless gradient in the game’s accent colour, eased in so there’s no visible edge.
A colour glow and a white overlay bloom lift the lower third, exactly like the renderer.
The original game logotype, white where the art needs it — original branding, not typography.
The provider’s name on a tab in the frame colour, flush to the bottom edge.
Click the tile to stack it back together.
Scale at any size.
Portrait stacks the key visual over the logotype; landscape splits them left and right. Each aspect keeps its own layout in the template, so a new lobby size is one decision — not thousands of redraws.
Original colour, white knockouts — or text with custom fonts and translations.
Every game ships with its original colour logotype and a clean white variant for busy art. No logotype at all? We set the title as text in your typeface — and localise it for every market you run.
Light CSS animations, free with every tile.
Float, pulse and shine presets run as pure CSS — no video, no payload, no GPU tax. The lobby feels alive the moment thumbnails land, and it costs your players nothing.
Advanced AI animations that loop perfectly.
The character breathes, blinks and sways — generated per game, alpha-matted over your frame, and looped so the restart is invisible. Camera locked, artwork preserved, served as a transparent clip.
Export via API, in every format you serve.
One call returns the right cut, the right format and the right variant for every game in your catalogue — stills or animated, cached on our CDN. No manual uploads, ever.
White-label dashboard integration for aggregators and platforms.
Put the whole system inside your own product. Your operators upload their catalogue, pick a frame, and serve branded thumbnails from your dashboard — powered by thumbs.store underneath, wearing your name on top.
Get instant access to 10,000+ compliant casino thumbnails
Solve the thumbnail problem once and for all — and forget about brand misuse forever.
