One template, four sizes: the geometry of the frame.
Anchors, contain-fits and per-size layouts — how one set of numbers draws a portrait tile and a 16:9 banner from the same three assets.
Coming soon →Blog
Notes from the team rendering 10,000+ casino thumbnails: template geometry, lobby operations, pricing maths, and what we learn shipping the renderer.
Every lobby starts the same way: a designer, a folder, and a naming convention. Here's the maths of where that breaks — files, drift, launch delays — and what a template system changes about each one.
Coming soon →Anchors, contain-fits and per-size layouts — how one set of numbers draws a portrait tile and a 16:9 banner from the same three assets.
Coming soon →The smootherstep light band, the colour glow, the white bloom: why the frame looks lit instead of pasted, at any size.
Coming soon →One thumbnail, one credit — why we dropped per-game and per-size pricing, and what that does to an operator's year-one bill.
Coming soon →NEW badges, Drops & Wins frames and seasonal takeovers as data, not artwork — scheduling a lobby like a content calendar.
Coming soon →One email when we publish. Lobby operations, renderer internals, no fluff.
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